mods of the vestige. (
vestigemods) wrote in
vestigelogs2020-09-21 11:15 pm
(event) GHOSTS & HOSTS
GHOSTS & HOSTS
SEPTEMBER 22ND - 28TH
► WAS THERE ONE YOU SAW TOO CLEARLY? DID THEY FEEL TOO REAL TO YOU?
- To some, the newfound territory within the containment zone is a blessing. Others, perhaps, worry that it may be a curse in disguise. The only way to find out which is true is, of course, to explore it for yourselves. But while the nature of the miles of new frontier remains ambiguous so far, one thing has quickly become apparent: You weren't the first to find it.
While every ounce of rationality (and all five or more of your senses) may tell you as you step into town or explore the farm's shady orchard that you're alone in this place, not a day has gone by since the barrier expanded that you haven't at some point felt a prickle along the back of your neck, or a subconscious tension inching through your body. Not a day has gone by that you haven't felt inexplicably watched.
Perhaps you told someone. Perhaps you kept it to yourself, for fear of sounding crazy. Either way, your suspicion is soundly validated on September 22nd as spirits begin to manifest all through the containment zone. Some are overtly hostile, utilizing their newfound traction on this mortal plane to wreak some form of harm. Others at first seem benign, but you'll quickly learn that no spirit here is truly harmless.
DID YOU TOUCH THEM, DID YOU HOLD THEM? DID THEY FOLLOW YOU TO TOWN?
- You'll also learn quickly that very little that you do can stop them. Fists and blades sail through their intangible forms as if through fog, and unless you're actively working toward gaining them that which they seek (and even still then, sometimes), words do little against them either. So what can you do? Good news, research nerds: The answer lies in a book. A very familiar book, to those who were here when they and others rotted away or turned to glass. A copy appeared on the coffee-table of each cabin that month, and regardless of where it has gone or what has been done with it since, it does so again now with a formerly-blank space now filled in. The diagrams, it seems, depict what seems to be a spirit giving his heart to what seems to be a ramshackle beast. Below it, a figure seems to be waving an iron object through a spirit - insight on how to disperse one, even if not to kill it entirely.
But what are these ramshackle beasts they depict? The answer lies amongst the trees, stone-still and watchful. You may not even realize once you've spotted one - it hardly registers as a creature, a feral patchwork of skeleton and loose fur and misshapen flesh, limbs too long or too gangly, posture far too still to be canny. Very few still have eyes in the holes of their skeletal faces, yet there's no mistaking the way they watch you. It isn't predatory, for these aren't predators, but it's vigilant and unafraid.
It makes no move to attack. Instead, it offers acknowledgment - perhaps a less derelict creature might have offered a bow of its head, but all the beast can offer is a twitch-tilt of its skeletal head, a shift of weight from one forelimb to another. And from here, you may very well seal your fate. Should you choose to walk away, a halcyon truce falls between you and the beast, and it makes no move to threaten or hinder you as you make your way off through the trees. Should you try to approach or so much as flinch in the direction of your weapon, however, and the best is upon you in seconds, far more strong and fast and sharp than such a dilapidated creature has any right to be.
THEY WERE KIDS THAT I ONCE KNEW, NOW THEY'RE ALL DEAD HEARTS TO YOU
- Whether you fall prey to your better nature and strive to help each damaged soul find peace or risk life and limb to carve out the beating heart within each beast, the war against the spirits is not an easy one, and few escape it mentally and physically unscathed. It lasts for nearly a week, at which point you may very well have begun to feel hopeless, wounded and sleepless and unable to see any end to it all.
And yet an end does come. As September 28th approaches sunset, the spirits have begun to retreat. Even those who have one of the living in their clutches may stop abruptly, appear to draw in a bracing breath, then turn and step into nothingness, fading from sight right before your eyes. What has drawn or sent them away, and where have they gone? These are questions for another day. For now, take a moment to bask in the first time you've felt truly alone and unwatched in weeks as, deep within the woods, an array of beasts clamber serenely back into the muck from which they emerged.
You've done it. Or... at least somebody has.
► MOD NOTES
- This is a catch-all log for top-levels pertaining to September's Ghosts & Hosts event. Go ahead and utilize
vestigenet for any event-related network posts you'd like to make. - This event takes place between the IC dates September 22nd and September 28th.
- All event information can be found on the Ghosts & Hosts Infopost! The logs are largely flavor-text to supplement the information offered in the infopost.
- Feel free to use my Example Spirits list to inspire your own ideas, or even steal spirits wholesale from that list if you'd like! You're also welcome to bring me a theme or desired effect/ability for the spirit and have me brainstorm up a spirit idea for you.
- Please take care to label your top-levels with identifying information like the IC date and location, so that others can see at a glance if their character can hop in!
- Also make sure to label content warnings for any troubling subject matter in the backgrounds or present behaviors of spirits you create. Possible CWs coming to mind are for self-harm or suicide, excessive/vivid gore, any sort of abuse, or animal harm/death - but even if I haven't listed it, if it feels like it might need it then slap one on there anyway!
- Any questions can be directed to this top-level or, for a quicker response, to Trace on discord/plurk.

ashraf | ota
[ ii: showtime ]
showtime - if you want more of a mess out of this i can edit in Problems
no i can work with this!!
ellie ; ota
Hell yeah. [ Anyone in the grocery store today will see a teenager whose arms are very overloaded with packaged goods. At the moment, she's stretching up to try and nab some cookies that are just out of her reach, and though she manages to snag them, some of her other picks spill to the ground.
Ellie peers at them with an unimpressed frown, heaving a dramatic sigh before leaning over to recollect. ]
Wish there was something to keep all this stuff in. [ Mumble mumble. All the same, it's an absolute thrill for a child of the post-apocalyptic world to come across such a well-stocked place, and she seems to be generally in high spirits as she picks a slew of groceries and other goods, occasionally sending them across the floor as she becomes more and more inundated. ]
...Oh, shit. [ The section with medicine and other first-aid products stops her in her tracks. This is...the really good stuff, and, out of habit, she glances around to make sure someone isn't trying to catch her off-guard before moving forward to inspect the supplies.
It's...weird, right? That all this stuff is just sitting around. Like they're the first group to ever live here. Except for the fact that the rest of the city (?) is pretty dilapidated... ]
002. "family farm"
Hey - come here. I'm not gonna hurt you.
[ Horses! Feeling more at peace and - frankly, at home - than she had since her arrival, Ellie reaches out a hand to one of the horses she'd come across while exploring the farmland. They're clearly skittish, though, and gallop out of her grasp to peer suspiciously at her from afar.
Sigh. She offers them a wave - a goodbye, for now - before continuing on her way. Maybe she could recruit some other people who might be able to help round up the animals, and any others that might appear. They'd definitely be useful in trying to get a sense of the full scale of the land.
It isn't long before she approaches the farmhouse, entering with her bow drawn and her breath silenced. This...is much more what she's used to. Clearly once lived-in and since abandoned, the house has all the usual trappings of a place from her own world that hasn't been lived in in decades. She half-expects to find Infected inside, or at least someone squatting in the place who'll try and stab her.
She doesn't find either of those things. Unsettled all the same, Ellie comes across a bedroom that'd clearly belonged to a child and steps inside to investigate. It's...about what she'd expected, and without anything worth taking, though when she picks up one of the drawings that depicts a terrifying hand scooping up what looks like this same farmhouse, she pauses. ]
Freaky. [ Enough of that! Setting the paper back down and trying to put it from her mind, she quickly heads back out and into the fields, casting the house only a somewhat-wary look over her shoulder as she goes... ]
003. ghosts
[ She's in the woods when she hears the voice. It's just audible enough, but her ears prick at the sound of her own name: a faint, luring "Ellie..."
She swallows, standing stock-still. It isn't a voice she recognizes, and not even one she can really attribute any identifying features to. If pressed, she'd have to admit that something about the voice that makes it impossible for her to determine its gender, age, or even location. The sound is just a soft call for her alone, and she feels...almost like she's melting on the spot, relaxing against her will.
Fuck. She thinks, vaguely, as her mouth goes somewhat slack. The disembodied voice calls again, and her legs begin to carry her into the forest, in a direction unintended. The twigs and leaves crunch underfoot, but nothing seems to break the charm, and Ellie herself is only half-able to generate any internal resistance to it.
What the fuck?! There's no visible danger - yet - and she can't see the person, or - thing that owns this creepy voice, but the fact remains that she's slowly being forced to move farther into the woods.
Fortunately, if she regains her independence, she's armed (as she always is). For now, it's really all she can do to step with slightly more vigor onto the wooded ground in the hopes that someone nearby will hear the sound and investigate... ]
003
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foodland --
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1!
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lalli hotakainen, open!
PRAGMATISM, anywhere, earlier in event
EXORCISM, in town, anytime
RITES, near the lake, the day after the event ends
rites
god this is so late, fuck grad school
there is no such thing as late in this beautiful game you have created
Jiang Cheng | The Untamed
Morning of the 27th, cultivator frat house - closed to Wei Wuxian
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25th, in town - open
22nd, at the edge of the swamp - open
Rhys // OTA
[ So, Rhys won't pretend that he hasn't done a lot of bad stuff in life to get what he wants. But in this case, he really is just minding his business! Just browsing the windows in the shopping district when the ghost appears. And while he's sure he didn't see anyone there just a moment ago, the man looks solid enough that, at first, he offers it a casual wave. ]
Uh, hey there. Don't think I've seen you around before. You new?
[ It definitely looks like the ghost is trying to answer, but what comes out is nothing but a wheezing sound, and now that it's closer, Rhys can tell there seems to be ... something wrong with its breathing. And are those bruises on its throat? And, wait ... ]
Why can I see the road through you ...? You're kidding me.
[ His first thought isn't that it's a ghost he's dealing with, though. Rather, he thinks that it has to be some kind of projection. Doesn't stop him from shouting when it leaps at him, its hands immediately going for his throat as he stumbles back and lifts his hands to keep it at bay--
Only for it to phase right through him. Not that it stops. In fact, it seems very insistent on getting its hands on him, and he bats at it with both hands like it's a fly as he keeps backing up. Could he turn and run? Technically, yeah. But that would mean turning his back on this thing. ]
What the f--? Hey, cut it out!
B. Beasts - southern town edge
[ The first time Rhys saw one of the beasts on the way out from town, he truly thought it was nothing. But after a couple of times, when the outline of the trees start bothering him more and more, he finally takes a closer look at it. While his ECHO-eye can't tell him exactly what it is, it can tell him that the outline isn't a tree, and as soon as that's clear, what he's actually looking at becomes clearer too. ]
Uh ... Please tell me I'm the only seeing this and I'm ... hallucinating or something.
[ Because what the fuck is that. ]
C. Wildcard
B. Beasts (of the Southern Wild?)
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Did you wanna...fight 'em? XD Daemon can do the honors...
I was gonna have Rhys fuck up bc that's just like him but I'm glad you're up for it :')
heck yeah
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Naminé | OTA | CW: Child ghost
[ The faint sound of crying echoes throughout the market.
There's something distinctly wrong about it - the fact that it's there at all notwithstanding. What it is that's not right is hard to put one's finger on, exactly, but if one should happen to follow it down the aisles, they'll soon find that the sound only gets slightly louder as they draw nearer, rather than becoming much clearer as one would expect. Over the sobs there's another audible voice, and this one might be a bit more recognizable. ]
It's alright, [ Naminé murmurs, her attempt at sounding soothing actually pretty effective even through the slightly unsettled tremble hiding underneath it. ] I'm not going to hurt you.
[ Anyone curious enough to check in on these ministrations might very well round the corner to find the girl herself bending down to speak to... what looks an awful lot like a child. Undoubtedly it's the source of the weeping; it holds one hand to its face while the other fusses anxiously with its tattered clothing. Its short hair doesn't make it easy to tell whether the individual is a boy or a girl, but it's definitely not alive; the wispy thing is mostly transparent aside from the pale blue glow. It'd almost be pitiful except for the fact that despite the audible cries, it doesn't actually have a face.
But that doesn't appear to stop Naminé from understanding it, nor does the fact that it hasn't made a sound other than its noises of distress, because she gives a soft hum of what seems like confirmation, then says, ]
Well - if she's here, I'll help you find her.
B. || ANYWHERE IN TOWN // ON THE ROAD // IN THE LAKE CABIN AREA
Excuse me.
[ This address might come out of nowhere, if one didn't happen to see the girl approach either inside one of the buildings or along the path. She's just a slip of a thing, after all, and quiet - but her company is perhaps more concerning than she is. That strange ghost-child from the market clings with both hands to the hem of her skirt, its transparent form just peeking out from behind her slim frame. It sniffles and fusses, but appears curious enough to peer past her leg. Which... frankly, is probably quite unsettling, because the little specter seems to lack anything resembling features, let alone eyes. Its face is entirely blank, as if the whole thing's been smoothed over.
Naminé, for her part, seems aware of how odd it might look, going by her beat of hesitation. But presently, ]
Have you seen anyone who might be this child's mother...?
[ Ghost or otherwise, honestly. At this point, Naminé's running short of options. ]
C. || THE ROAD // EDGE OF LAKE CABIN AREA
[ This time, Naminé is quite alone. Only, she might nevertheless make a strange sight; she's absolutely still, eyes trained on something in the distance. Even breath doesn't seem to stir her - she could very well be holding it. Whatever it is she's seen, she appears to be quite concerned about disturbing it, because no sooner does she realize someone else has come along than she calls a soft, ]
Wait...!
[ The single word is urgent, even though she doesn't dare turn her head. If one's close enough, a thorough inspection of the trees just might indicate that there's some manner of deer standing nearby. Or at least the antlers sticking up out of the brush might suggest as much, but if one looks even closer than that, one will find that it is, in fact, very much not a deer. ]
Don't move - please.
D. || LAKE CABIN AREA
[ Despite having had some success with appeasing ghosts, Naminé has since become extremely aware that not all of them can be assisted. And when they won't listen--
Her lungs burn as she stumbles along the path, feet a little unsteady in her sandals. She's not equipped to run, but she doesn't have much of a choice - she's only barely staying ahead of the thing that's on her heels. This particular ghost isn't like the fragile apparition that followed her around before; this one's malice is far more obvious. Intangible flames roll off of the howling entity, mostly obscuring its true, humanoid form as it gives chase. The grass and leaves are singed in its wake, sending up the smell of smoke despite how the fire never quite seems to actually catch on the tinder.
Still, it's not hard to imagine what might happen if it were to touch you, and that's precisely what Naminé appears to be attempting to avoid, if the hurry with which she's fleeing from the entity is any indication. ]
E. || LAKE SHORE
[ It seems Naminé and the flaming creature have come to a stalemate. Still gasping for breath, the girl stands almost hip-deep in the water of the lake, one of her hands clutching the opposite forearm as if to protect an injury. Bits of her clothing look like they might be faintly singed, but it's hard to tell from the shore. Why she's staying out there, however, is pretty much immediately obvious.
Across from her, just beyond the edge of the water, is the fiery ghost that seems to have chased her into it. Its indignant screeching isn't exactly convincing her to leave the lake, and it seems equally unwilling to yield to her, ]
I'm trying to help you!
[ She sounds more frightened than angry, but there might be just a hint of frustration in amongst the pain. ]
F. || WILDCARD
[ Choose your own adventure. She'll be out and about a lot this event to help out where she can. ]
E. Lake Shore -- A Fire Ghostie Problem
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